Not long ago, I was a starry-eyed kid who wanted to make video games for a living. I grew up with Mario and had every Nintendo home console from the Super NES forward. I was even one of those entrepreneurial types who made fan sites. It started simply with AOL’s free web space and then grew slowly to other free web space sites until finally a domain of its own. That site was known as The N Chamber–guess what the N stood for–and at one point Google had listed us first for the search phrase: “Nintendo dolphin.” Those were certainly good times but unfortunately our web presence was connected with eFront and their scandal brought everything to a fiery collapse.At this point I was maybe 14 or 15 years old developing websites and offering my “opinion” on the industry news and with game reviews. To think that anyone seriously listened to what I had to say is laughable to me today. But, I was a fan and I loved the industry–if nothing else, I learned a lot about web development and the game industry. After the eFront meltdown, I was still active in the game fan site arena and worked on a few more websites before I finally called it quits. I tried to resurrect The N Chamber on numerous occasions but, it was not the same for a variety reasons including Google no longer listing us in a favorable search position and realizing it was futile trying to compete with the likes of IGN or Gamespot–blogs were not a big thing yet. Nonetheless, I worked on multi-platform gaming websites–GamerPlay/WiredPlay–and although they didn’t get very far, I learned a lot of PHP and MySQL programming as I was bent on creating my own content management system.I was probably 16 or 17 in the end days of my fansite years. I had still not actually made a real game yet. I tried learning C++ on my own but, that never got too far. In my last two years of high school, we had majors. I had picked the Computer Science major and it was there that I really learned how to code. I took C++ and Java as well as Web Design–which was cake for me–and a computer architecture class–didn’t care for that class and still don’t. Luckily, my programming classes were not super strict so we got to create games for our projects. Programming anything else would have just been ridiculously boring. My first “games” were generally crappy ASCII graphics experiences but, I had a blast. We made a really dumbed down ASCII “Final Fantasy” like RPG that had one level in my first semester. In the second semester, we did some card games but, the project I was most proud of was an ASCII version of Defender. It only had one level as well but I managed to figure out how to have the game scroll so enemies would come towards you while you moved your plane. We figured out how to use color and sound. It was the biggest game I had ever made at the time–and I thoroughly loved it.Come senior year of high school and senioritis was totally setting in. No one wanted to do any real work. Outside of my programming classes, I just got my B’s and was plenty happy with it. But, in my Java class, it was more game making. We did some crappy projects that was supposed to teach us what we needed to know for the Advanced Placement exam but for the final projects, we could do whatever we wanted. I made a version of Missile Command in my first semester. With Java, we could more easily use windows, draw shapes, and import images so this was the first game I had made that wasn’t in ASCII. If I were to look at my code for that game today, I’d probably cringe in pain but, I loved it then. Each game that I did pushed the bar a little higher so for the final project of my last semester, I attempted to recreate Super Mario Bros. it was the best looking game that I had ever made because I basically took the graphics off the Internet. The performance was not so hot but I still loved doing it. Mario moved, jumped, stomped and all that and the enemies moved and the screen scrolled but, it was all imperfect–I did the best I could.Upon graduating high school, I received the gold medal in Computer Science for the class of ’04. I wasn’t the best programmer–I might have been the best Computer Science student grades-wise. It was probably a mixture of the image that I had created of myself and the grades. It was all about marketing which, ironically, is the major I settled on in college. The first college that I chose to attend was the University of Advancing Technology in Tempe, Arizona. They had a game design program and was probably one of the best schools for that at the time. There are all kinds of schools that have game design programs today. I took some game related courses and because it was a multimedia major, I also took classes in Photoshop and Illustrator as well as XHTML.Being the go-getter that I am, before I started my college career I got an internship over the summer with a game company in New York–my home. I tried contacting every game company in the city that I could find and only one ever got back to me–Black Hammer Game. All I did while I was there was test a game: Supremacy: Four Paths to Power. It was a turn-based strategy game and I am not a big fan of those types of games. I didn’t really learn too much and there were other issues going on with the game but, I did meet Nikita Mikros–who happens to be my boss today. So the summer ended, I got something nice to write on my resume and off to college I went.Everything was new and nice in Arizona. It was a different environment than NYC and it was college. I did pretty damn well in my first semester maintaining a near 4.0 GPA but, I did not end up staying and finishing my degree in game design. I transferred back to New York where I went to school for business. Pretty crazy choice considering how much I loved games, right? Perhaps. I really didn’t think that I needed a game specific degree to make games and considering what I am doing today, maybe I was right.The day I got back to New York, I was scheduled to appear in a meeting at a company that my friend worked for–they needed a programmer and apparently I could program. This was a company that did web-based programming work so that was what I did. Luckily I had the knowledge from all the days I spent working on those websites. I worked there for a little over two years and it was, if nothing else, good experience and I improved my programming. I wasn’t making games–though I tried to lobby for it–but, programming is programming. I still followed the news in the game industry and once or twice attempted to work on gaming websites again but, they fell pretty flat.I left my job doing web-based work a little towards the middle of 2007 and started at a game company–Tiny Mantis Entertainment, founded by Nikita Mikros of Black Hammer Game. I had kept in some contact with Nik Mikros and did a small project for him but, that was about it. It was pretty coincidental that he needed a programmer and I was sick of my old job. So there it was, I was in the game industry. This isn’t Electronic Arts and I’m not working on Halo but, I still love doing it a lot more than “web applications”. In the year that I’ve been working at Tiny Mantis, I’ve done quite a few different projects–some of which aren’t really games and some that will never see the light of day. I did the programming for Lil’ Bush: Iraq Hero for Comedy Central, a Poker game for the France-based Boonty, and a sequel to an Ed, Edd, N’ Eddy game for Cartoon Network. You might see some ad banners from Hyundai programmed by yours truly at some point in the near future as well.Sometimes, I can’t believe that I am doing what I am doing. Some kids wish to be an astronaut or something and then maybe they’ll get there. I feel generally blessed that I’m able to get paid to do what I really want to do–make games. I can’t say I want to be programming forever but I love the industry. I was interviewed by a high school student aspiring to get into games not too long ago. It reminded me of my own unmapped road and I was glad to be able to offer some insight. I don’t know everything and I’m still “new” to the industry but, I hope I was able to offer him something. I didn’t get to tell him my entire story as I have here and that is probably why I wrote this. This is my experience of how I got here. There are probably better ways to break into the industry and every year new people are working at EA, Activision, Midway, Nintendo, Microsoft, etc. I can only offer my story in hopes that other starry-eyed kids dreaming of working in the game industry can take away something from my experience.
The online gaming industry hosts a feast of fun for big, small time and casual gamblers. No longer do we have to step out of the comfort of our home to the local casino. Every person on earth has the opportunity to play their favourite games at home without the stress-ors they may face when heading out such as traffic, drunkards and loads of walking. Although the online gaming industry has been picked at and attacked by do-gooders and also governments it serves a brilliant purpose in our world. As with everything the online gaming industry has some good and bad points to it. Overall the good by FAR outweighs the bad.The biggest online industry concerns with people world wide are the threat of people being ripped off and also online cheating. It would be a stupid thing to say that this does not occur in the industry. Anyone making that statement would be contradictory to facts such as previous online gaming room scandals and proof of player collusions. Although cheating and scandals do occurs in the industry they are few and far between. The systems used by online gaming companies to track suspicious behaviour are so advanced that they are almost impossible to break through. This is known to me due to my research into online gaming security. In stating this fact and seeing very few new stories on the subject, we can know that cheating and scandals are of a minimum and that when it does occur people get caught. When we compare virtual casinos to the physical casinos of the world we can say for certain that cheating and colluding in games happen in both. There is not much difference. People will always chip dump, give signs and card count. People will always try and steal what they can. Thankfully these days this is hard to get away with compared to the earlier years.Gambling addiction is a topic that is brought up in many a household and seen worldwide with new associations such as G.A. (Gamblers Anonymous). Many people believe that the online gaming industry is a focal point of blame for some of the populations gambling problems and addictions. This is a completely ridiculous thing to say. If a person is a gambling addict, if they can not help but gamble – they will go wherever they can to do it. Many persons suffering gambling addictions go to such extreme measure to gamble they put even their own children’s lives at risk. There have been many children found in casino car parks. The children have been left in their parents cars and are found screaming for their life as they wake from sleep to this terrifying act of cruelty which is fuelled by their parents addiction. Lets imagine that the addicted parent plays in their own home via the service provided by the online gaming industry. Immediately this places the addict with family. Their addictions can be watched more closely and most importantly they put nothing at risk of harm (alike their children) other then finances which would happen regardless of their online gaming casino. The online gaming industry for the addict removes a lot of issues from their lives and in many ways CAN help them over come their addictions with the close eye of loved ones by their side.Some people are professional gamblers. Their day to day job is to gamble and win money. Thankfully for these people the online gaming industry has provided them with another means to make their income. A smart gambler who gambles for a living spends time online more so then at casinos these days. It gives them more time to do their job by picking up their notebook then transiting all around their country of origin.With certain tax systems in place in many countries the governments also benefit from the online gaming industry, they benefit in a big way actually. The money made from online gaming industry taxes goes towards health care systems and government agencies to make the world a better place to live. Again, without the online gaming industry players of all kinds would flock more then ever to underground casinos and illegal gambling holes where no one would gain benefit.The online gaming industry serves many a purpose to the people of the world. It provides fun and entertainment, is secure and monitored and can reduce the risk of damage to the lively hoods of many a person. It is a largely growing industry and this is expected with all of the benefits that arise from it. One can only hope that the do-gooders of the world look at both sides of the online gaming industry equation and stop and think clearly about what it provides to society.
The growth in gaming has been exponential, and with new developments in gaming, the growth will continue to soar. This makes gaming more than a lot of fun; it makes it a perfect industry in which to pursue a career. Many colleges, like Westwood College Online, even offer online degrees in game art as a great way to jump start a career in this ever-changing field. Understanding the gaming industry today means going back to when the first video game was pioneered.
In 1952, a man named A.S. Douglas decided to experiment with a new invention called a “computer,” an incredibly advanced concept in the 1950s. Unintentionally, he created the first video game, called Noughts and Crosses. It ran on a huge computer called the E.D.S.A.C., and although no one actually played it, it paved the way for a little known programmer named Nolan Bushnell. Nolan Bushnell went on to start Atari. Bushnell himself is responsible for today’s huge video game industry, making billions of dollars every year. This is the long-wound history of today’s booming video game industry.The Start of AtariIn 1972, a little known programmer named Nolan Bushnell left his work as a programmer for Nutting Associates, a pre-Atari video game system that he thought was not functional. Finding the Odyssey uninteresting, Bushnell left the company and started his own company. Bushnell first settled on the name Syzygy. Unfortunately for Bushnell, that name was already taken by a roofing company, so he named it Atari.After Atari became the official name, Bushnell hired Al Alcorn to program games for Atari. Alcorn was inexperienced, so Bushnell assigned him to program a simple tennis game. This game was named Pong. After its release, Atari became a household name.Nintendo Steps InIn 1981, a new video game company called Nintendo released a new video gamed called Donkey Kong, after having previous failures with mediocre arcade games. Shigeru Miyamoto designed Donkey Kong, a big brown ape. He needed to create a protagonist, so he created an overall-wearing plumber called Mario, named after the company’s landowner, Mario Segali. Donkey Kong explodes into arcades and everyone demands more of this limber plumber. They get their wish.Nintendo’s Golden AgeIn 1986, after testing it out with test audiences, Nintendo released a 2-D platform called the Nintendo Entertainment System. They also released Super Mario Brothers, a game based off the jumping plumber in Donkey Kong. Nintendo’s popularity skyrocketed; the NES is a huge hit. From 1986 to 1992, Nintendo released more games and two new systems: the Game Boy and the 16-bit Super Nintendo. Their popularity wasn’t challenged until 1992, when Sega released their own entertainment system, the Sega Genesis. Nintendo and Sega continued to battle it out until 1996, when Nintendo released the 3-D platform N64. This started a new battle — but not between Nintendo and Sega.Nintendo Versus SonyAfter Nintendo released the N64 in 1996, Nintendo faced a new rival — the Sony Playstation. The Sony PlayStation had one advantage over Nintendo, and that was the Final Fantasy series. The first Final Fantasy released was Final Fantasy 7, which is still hugely popular today. Nintendo battled Sony by continuing their Super Mario Brothers line, releasing Super Mario 64, Super Smash Brothers, and a different game called Legend of Zelda: Ocarina of Time. By this time, video game programming became an actual major in some colleges. Nintendo and Sony continued to battle it out until 2007.Wii Versus PS3In 2007, Nintendo and Sony both agreed they need to revamp the video gaming industry. Sony responded by releasing the PlayStation 3, which acted as a video game console and a DVD player. Nintendo took a more innovative approach, releasing the Wii. Wii wasn’t like anything else on the market because it featured sensor technology, something found in their original NES. Nintendo replaced controllers with remotes, a controversial move that paid off. The Wii is the most popular console on the market right now, and so is the unlimited potential in this video gaming industry.Gamers, what you should know: The exponential growth in the gaming industry will continue to skyrocket, as the popularity of gaming has become imbedded in our culture and lifestyle. With gaming companies consistently seeking out new talent, whether in design or programming, there is a high demand for skilled, talented individuals in the gaming industry. Learn about some of the opportunities for earning a game art or even a game design degree online – it may just be perfect for you. Gaming is one of the few industries that easily meld entertainment passion and a lucrative, in-demand career.
So you wish to become employed in the video game industry, but unsure where to begin? Even though the rank of a game tester seems to be the one given the most buildup in the marketplace nowadays, there are a number of additional crucial professions within this industry that can still let you experience the thrill of being a part of an industry devoted to the improvement of gaming. Listed below are some career possibilities which are worth taking into consideration:1. Employed as being a Video Game Clerk working at a video game outlet or rental location – either permanently or temporarily – has to be a teen gamer’s fantasy. In just one location, employees have access to the first games and game systems hot off the market and they’re privy to peek within magazines hot off the press sooner than anybody else. If that wasn’t enough, gaming clerks receive a reduction on what would normally be too pricey (games, game systems, and accessories) to even consider buying. Sweet!2. Employed as a Games Tester. Before a video game hits the marketplace, it has to go through extensive testing and if you think the software engineers behind the game test their own material, think yet again. The gaming industry is very sensitive about what it puts out into the public. In an effort to remain competitive, it must make completely sure that the games it produces work as intended. This is now where testers enter the operation. However it is not straightforward to be a game tester. Becoming a game tester necessitates a bit of inside help but when you are in there, you will not only have accessibility to games that no one else has learned about, you’ll also have a chance to shape the game into an experience that you and your comrades like better.3. Employed as a Game Designer. Do you have good quality creative skills? Are you able to whip out a character quicker than one could declare, I drew that? In that case, you might be able to get a career creating video games. Today’s video games include examples of the most striking graphics ever seen and if you have a great imagination, are able to utilize a number of the most advanced graphics applications available, and can follow directions, you may catch sight of your own design in the next all the rage video game.4. Hired as a Game Critic. The gaming industry is always seeking first-class content and if you have a skill for writing combined with a fondness for games, you possibly can write for magazines like Game Informer or you possibly can write content for a highly popular gaming website.5. Hired as being a Game Programmer. Not a profession for everyone, a good game programmer is definitely in demand. As player preferences change and new know-how is developed, someone with the appropriate programming expertise must be there to fill the gap between what gamers want, and what the gaming industry can supply. Becoming a game programmer calls for extensive instruction in several distinctive development languages – so if you do not have a clue concerning what we just stated, omit this profession and consider a number of the others.The best news about all of this is that the gaming industry exhibits no symptom of vanishing any time soon. Even colleges are getting in on the gaming obsession as they fill up their program books with game programming courses and creation curriculum. There’ll always be a chance for you to combine your love for video with a dependable paycheck provided you remain devoted to seeking these job opportunities, and also you attempt to keep current of what’s happening in the gaming world. Check the job part of your local paper for more information and visit the closest university to discover what courses and instruction are obtainable.Make use of the Internet to find more details about the video game industry and perform some research into what the different jobs for instance a game tester are all about, the amount you can expect to be paid and the kinds of labor that you will be expected to be doing. There might even be books available on-line written by individuals inside the gaming industry that will help you find your first employment or offer you guidance on where to search or who to make contact with.So regardless of whether you need the glamor of being a video game tester and be asked to play the most recent video games, or would rather work behind the scenes designing up-to-the-minute games, you’ll find video game jobs most probably waiting for you within the video gaming industry. The crucial point now is for you to find the one best job suited to you!
There seems to be a general consensus within the gaming industry that the current pricing model for games cannot continue as development costs have risen dramatically this generation of consoles as gamers demand a visual feast from their HD games.Even the big boys of the industry are starting to struggle, EA lost $82 million last quarter and have cancelled many games and has stated their intention to concentrate on core franchises, which means less perceived risk which in turn means less innovation and new experiences for the gamer.The gaming industry needs to find a way to pay for the experience that gamers are demanding and the current financial model isn’t working for the majority of developers and publishers. The industry has seen the explosion of casual gaming and the huge financial rewards that this has brought and want to adapt that financial model into the more hardcore gaming experience.Of course, there are other financial models already out there than that of the industry standard single fixed price, perhaps the most popular is the pay monthly plan. This is usually deployed by MMORPG’s (massively multiplayer online role playing games) such as World of Warcraft whereby consumers usually pay an initially lower fee for the game but then pay a monthly fee for continued access to the game and its content. This monthly fee entitles the user to continued access, bug updates and usually content updates as well (though big content updates are sometimes sold separately). This model allows developers to be more adventurous and try new things as they can release new content as and when its finished and gain instant feedback on it from the consumer whereas the more traditional flat fee yearly purchase the developer needs to play it safer in order to make sure that they get the sales they need to make a profit.Another model that gets trotted out a lot as the potential saviour of the gaming industry is the micro transaction gaming model, whereby the initial and base experience may be free but then the user is required to pay small fee’s in order to access more content or additional features.A popular example of this is the numerous games on the social network Facebook, with the prime example being FarmVille. The game is entirely free to play, though you can ‘enhance’ your experience by buying in game items for real cash.I’m not quite so sure however how the gaming industry expects to be able to transfer this model from such a casual game market into the more hardcore market that the Xbox and PS3 provides. The industry would suggest that gamers would look favourably upon paying less upfront for the game and trying the core experience and deciding if they like it or not before shelling out extra money for additional access to content or features. However as a gamer I will either know before I buy the game either by playing the demo (or playing previous years if its a franchise) or following the press’ coverage of the game as to whether I wish to purchase and play the game. Do I as a gamer really want to have to feel I have to shell out an extra $5 for a particular feature or item in game in order to feel competitive against other people as they all have it and I don’t?The industry argues that some people will be able to experience games for cheaper than they can currently due to the flexible pricing that micro transactions offers and whilst this may be true for the very casual gamer, for the hardcore gamer that has been supporting the game industry for years paying hundreds of dollars a years for games it will surely cost them a lot more in order to achieve the same experience that they are currently receiving for their $60.I believe that this micro transaction model also has a lot of risks for the developers and publishers, if the consumer is paying a lot less upfront then it requires the user to spend quite a lot in game to enhance their experience, this means that they need to be having a compelling experience already to warrant spending more. Currently shovelware still makes a lot of cash as the consumer has no choice but to pay the full fee upfront, if however a user buys it for cheap and then realises how crap it really is then the developer has lost out on money that it would have otherwise already got. This also works the same for more innovative and risky games, the industry isn’t guaranteed a certain profit from each copy sold which means that they will have to be more conservative in the games that they create in order to make sure they make the money back that the shelled out on creating it.The industry has been testing the waters with going towards a more micro transactional system this generation with the addition of DLC (downloadable content), whilst some of the content is clearly extra than that of which the developer had originally planned for the game, some content for games has been deliberately removed from the core package and repackaged as DLC in order to nickel and dime the consumer for every penny they have.In conclusion I feel that the industry must change something in the way that they either make games or the way that they price games in order to survive. Either we as gamers must accept smaller lower visual quality games to keep costs low or if we continue to want a movie like experience we must accept that we will be asked to pay more for the experience. It will be hard for the industry to try and persuade the gamer that its in their best interest to move away from the current pricing model as it is currently very favourable to the consumer, however im not sure that micro transactions are the future of gaming.
GDC – For Professionals OnlyThe Game Developers Conference, also known as GDC for short, is the largest annual gathering for professional video game developers produced by UBM TechWeb Game Network, a division of UBM TechWeb, LLC.Touted as the world’s largest professional-only game industry event, GDC has showcased essential forums that focus on learning, inspiration, and networking of the creators of computer, console, handheld, mobile, and online games.The event has been known to have attracted over 18,000 attendees, and has been considered the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and discuss possible improvements and developments in the industry.The GDC was initially focused on the computer game industry, but now the industry has begun to diversify to the point that it now includes a number of other platforms such as dedicated console games, handheld devices, cell phones, and online games. Even today, the GDC continues to define market innovations and future vision, providing insight into the future of gaming.”Learn, Network, Inspire,” is a recurrent theme that the GDC want to impress to each of its participants.The GDC has always been presented in San Francisco during the spring of every year. But nowadays GDC conferences are held simultaneously around the world through GDC Austin, GDC Canada, GDC China, GDC Europe, and of course GDC San Francisco.The conference highlights a series of interactive events which includes, but is not limited, the following:a. GDC ExpoThe GDC Expo has been an avenue wherein most companies are able to demonstrate the innovative tools developers use to create their games that are released or will be released in stores shelves in the near future.b. Learning ActivitiesThe GDC also features learning activities that includes a variety of tutorials, some lectures, and roundtables discussion by industry professionals on game-related topics, which can cover a wide range of subjects including: programming, design, audio, production, business and management, and the visual arts.c. Independent Games Festival Independent Games Festival is managed and developed by GDC’s organizer, UBM TechWeb. The organizers believe that the independent game development community plays an important role in supplying fresh game ideas and concepts, while being able to disseminate them throughout the larger community of developers. It is through this that the Independent Games Festival was conceptualized.First launched in 1999, Independent Games Festival is the first and largest competition for independent games. Independent Games Festival serves to encourage and reward innovation in independent games. It highlights the innovative achievements of developers ranging in size, from individuals building PC titles to studio teams creating console downloadable titles.d. Game Developers Choice AwardsThe Game Developers Choice Awards has been considered to be the game industry’s only open, peer-based awards show. Game Developers Choice Awards are the only premier honors awarded through peer-recognition in the digital games industry, at the same time celebrating creativity, artistry and technological genius.Any member of the International Game Developers Association (IGDA) and industry professionals from around the world can be nominated for the Game Developers Choice Award, free of charge. The winners will then be selected through membership votes.The Game Developers Choice Awards has been launched since the year 2001.History of GDCOriginally, GDC started out as the Computer Game Developers Conference (CGDC) which organized its first conference, under the leadership of Chris Crawford, in 1988 at San Jose, California. The first conference was held in Crawford’s own living room and was attended by a small group of twenty-seven designers. Undeterred, Crawford launched CGDC’s second conference later that same year at Holiday Inn, Milpitas. This time the conference was able to attract 150 developers to attend.By 1991-1995, CDGC has been growing steadily popular among developers and has shown increased attendance from 538 to 2387. Ernest W. Adams, then director of operations has decided to hold the conferences in different facilities in Santa Clara, San Jose, and Long Beach. Which revolutionized and help CDGC grew rapidlyCDGC’s growth was remarkable that it was able to change from a small, undercapitalized company with previous financial losses into a profitable million-dollar business. The growth figures were so immense that by the year 1994 CGDC could afford to sponsor the creation of the Computer Game Developers Association.After a few years under the cloak of CGDC, it has decided to adapt a new name. In 1999, Game Developers Conference, or GDC, was born and replaced CGDC forever.Throughout the years GDC has shown that it was able to develop and launched new line of ideas, concepts, and events that were able to pique the interest of game developers. The GDC hosted the Spotlight Awards from 1997 to 1999; followed by the Independent Games Festival in 1999; and the Game Developers Awards in 2001.In the year 2002, the GDC launched “GDC Mobile,” its first event focused on developing games for mobile phones. In 2004, the GDC started to engage in a partnership with Game Connection to present its Game Connection @ GDC event, a live matchmaking service for developers and publishers. The event then expanded to include Game Connection Services for outsourcing and other services by the year 2007. The GDC also partnered with Video Games Live, in 2006, to feature their symphonic performance of videogame music as the closing night event. Such events and innovation lead to an increase number of attendees from a roughly 2000 in 1995 to 12,000 in 2005 and 18,000 in 2008.GDC @ 25This year, the GDC has just celebrated their 25th year last February 28 to March 4, 2011. GDC’s 25th year commemoration was marked with over 400 lectures, panels, tutorials and round-table discussions on comprehensive selection of game development topics taught by leading industry experts.Rockstar San Diego’s critically-acclaimed Wild West adventure title Red Dead Redemption was the big winner at the 11th Annual Game Developers Choice Awards. The game won a total of four awards which includes Best Game Design and the coveted Game of the Year Award.In the 13th Annual Independent Games Festival, Swedish developer Mojang’s acclaimed 3D world-building sandbox title, Minecraft, was awarded the Best Independent Game for 2011.UBM TechWeb, GDC’s organizers, has announced that over 18,000 professionals have participated and attended the said event.
The characters of video games live in a three dimensional world. If you are a gamer, so far you have experienced only two dimensions. The first person shooter game has made revolutionary impact in the gaming industry.Using the latest technology it has exceeded all expectations in the gaming industry. One of such technology applications is 3rd space FPS vest, which has taken game play beyond sight and sound.The gaming vest is one of the most realistic accessories in the gaming industry. As you wear the vest and start playing, you can have realistic feeling for gunshots, missile attacks, punches, kicks and other types of body impact without any real pain.The technology of this vest uses a lightweight, durable air compressor system to fire totally customizable pneumatic cells. Every cell has the capacity for delivering force up to 5 pounds. Thus when the cells fire at their own rates, force, duration giving players a sensory experience all type of body impacts as well as all types of environmental contact effects as they happen in the character of the game.The vest has eight automatically located contact points, four each in the front and back. Utilizing air pockets this nudges and jabs gamers at eight different contact points. It is so realistic; it actually feels like user is really hit by gunfire. These vests use 3dimensional accurate impact generating technology.The vest has an air compressor. Air is rapidly filled as bullet, punch or kick stuck. The pulse due to the several fill up simulates G-force from a speeding jet or a sports car; the vest will create pressure to give you a feeling about the strikes of the game.This vest is not a light weight. It looks like a bullet proof jacket as uses in Navy. But as you wear this while sitting, you don’t feel its heavy weight. Now, after wearing this vest you will feel to be in the centre of this game show.The gaming vest comes in two sizes: S/M and L/XL. If you are in between these two, then select the smaller one as it will fit tightly to give you better impact.The vest requires windows XP or higher operating system, processor should be Intel or AMD, Minimum CPU speed should be 1.0 GHz or higher, Memory 512 MB or higher, video card (ATI) as Radeon 9600 or higher, video card (NVIDIA) as GeForce Fx5200 or better, video RAM as 64MB or higher and multiplayer should be internet (broadband connection) and LAN (TCP/IP) play supported.Using this vest you can play games of Crysis, Time Shift, Prey, Unreal Tournament3, Call Of Duty 4, Half Life episode 1 & 2, Medal Of Honor Airborne, F.E.A.R., Clive Barker Jericho, Doom3, Quake4, Enimy Territory Quake Wars.
History of gamesSince there have been people, they have been playing games. There seems to be a need among humans to spend some their time engaged in playful activities. While nearly all animals exhibit some type of play behaviors, human civilizations have transformed the art of the game into something wondrously complex. From board games and dice to soccer and baseball, the current video game revolution is only the latest incarnation of a past time with a deep tradition.Development of video gamesSeveral early versions of interactive video games were met with limited success during the mid 20th century but with the release of the historic ‘Pong’ home video game in 1975, the nature of home entertainment was forever changed. The television was no longer simply a passive tool for receiving information and entertainment; it became an interactive platform for many types of media. As computer technology rapidly increased, the offerings for home game systems followed in lock step.
The first video game systems were simple box like machines that were only really capable of doing one thing. ‘Pong’ for instance did little more than move a pixilated dot around a television screen. When later models of game platform such as the Atari 2600 the Nintendo Entertainment System introduced cartridge consoles, a massive industry was born. The evolution of the console continues and modern machines can do much more than their predecessors, including serving as multimedia platforms for music, movies and internet.ControversyAs soon as video games began to gain popularity the medium also began to attract controversial attention. Concerned parents worried that children may be adversely affected by hours in front of the television and movements to regulate the industry were spawned. As with many reactions to new technology, concerns turned out to be less serious than first thought. The issue is not resolved but there have been studies suggesting benefits to gaming such as improved motor skills and attention span. Some proponents have also asserted that it is actually difficult to find children that are good at video games and bad at school.Future of Video GamesThe vast increase in the technology of game platforms has allowed modern gaming to explode in ways that were unimaginable just a few decades ago. As the gaming generation has grown up, games and game systems have grown up along with them. This entertainment medium is no longer just for the kids. Game environments have become increasingly complex and realistic in an ongoing effort to compete in a market that is now worth billions.Undoubtedly new technological innovations will continue to change what is possible in video games. More and more people are connected to vast multiplayer games through the internet and in the age of the global network this is just one more way that the world is shrinking. New advances in virtual reality and artificial intelligence are already testing the boundaries of the possible and the only sure thing about the future of video games is that they are here to stay.
There are a lot of video gamers out there who are very serious about their passion. In fact, some of them are so into gaming that they have even considered working for a company that designs video games. Yes, it’s true that such “get paid to play games” type jobs are available. Before you decided to pursue a job in the video game industry though, you should know that there are some strict requirements you’ll have to meet. Here are three of the biggest hurdles you’ll face.1. Age RequirementsAlthough there are many skilled video game players who are still in their early and mid teens, the fact is most companies in the industry will not hire anyone under 18 for an in-house position. For one thing, these companies have to consider tax and labor laws that are strict about the age of employees. For another, despite how much you love gaming, chances are if you’re under 18 years old, you haven’t completed the high-level courses required for most of the positions that will allow you to get paid to play games.2. Education RequirementsWhat kind of courses do you need? Although you may be very good at playing games, most industry jobs will require you at the very least to be able to analyze, discuss, read and write about your gaming experiences at a very high level. Writing courses are essential for this – especially ones that focus on analytical writing.If you’re planning on getting into video game design, that’s another story entirely. For design positions, you’ll have to first complete college level programming and design courses. Not only will you have to pass these courses, you’ll have to pass them with very high grades. This is because these types of positions are very competitive.3. Previous Experience RequirementsEven if you can pass the first couple of hurdles, many of the top video game industry jobs will only hire and pay you if you can show proof of previous experience first. Because of this, you’ll probably have to start out by first working for smaller companies, or building up resume references. For example, if you write freelance game review articles and get them published in major gaming magazines, a portfolio of your work will give you an edge when you apply for a job with a larger company.
Video games were introduced first in 1971 providing entertainment. Back then they were mostly found in Arcades. The industry took a dive in 1983 but quickly regrouped and has been growing ever since. The video gaming industry is now a $10 billion dollar industry.Americans spend more time playing video games than watching TV or renting DVDs. Video gaming has grown with increasing technology and interactive action. The first amusement device was created in 1947. As the commuter age grew with did the node of graphics the industry grew like wildfire.In 1970 video games kin of branched out into handheld games, university computer, arcades and home computers. The first coin-controlled video game was developed in 1971 called the Galaxy Game. the game turned out to be unsuccessful but it started an age of mass produced video games. The 1970’s were really the video arcade decade.The first real successful game was Atari Pong based on the game of Ping Pong Many imitators of this game came soon after its success. Pong was the first arcade game that could be played at home on pang machines.In the mid 1990’s/atari released Atari Jaguar; Sega released Sega Saturn; and Sony came out with Play Station Sony’s Playstations one and two became the most successful in the world. These games were made in the 32/63 computer bit times.In 1996 Nintendo created its 64-bit console. This launched the Super Mario 4 game and the world of 3D platform games. Another trend setter in the field became Rare’s Nintendo 64 called GoldenEye 007. This game brought innovation to the first-person shooter that was exclusively controlled buy a console. This game was the pioneer of the market.Nintendos changed to CD ROMs which was unsuccessful because they could not be played on the console. In fact, the Final Fantasy games of Nintendo consoles turned into Play Station Final FantasyVII. This was a big success in role playing with the PlayStation console at that time.By the end of the 1990’s Sony was the video game market leader, but never had greater sales than that first play station. Different games and consoles were popular in different countries there was not one outstanding game.Now in the 200’s, PC’s, hand helds and consoles are all popular. The idea of a user created mod (modification) began around the year 2000. Counter Strike was the most famous first person shooter of all time. Game designers realized the potential of custom control and mods built into them to increase the value of their games. This was the initiation of the gaming world.